Working people across the United States have stepped up to help out our friends, neighbors and communities during these trying times. In our Service & Solidarity Spotlight series, we’ll showcase one of these stories every day. Here’s today’s story.
Workers who are members of the Communications Workers of America (CWA) at SEGA of America voted to ratify their first union contract. The contract covers a range of job titles, including designers, translators, editors, producers, quality assurance testers, marketing managers and more. The contract includes base-building raises for every worker in the unit, just cause protections, layoff protections, commitment to crediting all workers for their contributions to video games, clarification of the noncompete policy and other benefits.
“This is a watershed moment for workers in the video game industry. We’ve proven that a collectively bargained contract with substantial improvements and protections is possible even when management takes an initially hostile stance toward worker organizing. We’re hopeful that in the midst of extensive layoffs, workers across the video game industry will see organizing as a pathway to improve working conditions for all of us,” said Jasmin Hernandez, short-form animation production manager and member of the Allied Employees Guild Improving SEGA (AEGIS-CWA).