Working people across the United States regularly step up to help out our friends, neighbors and communities during these trying times. In our Service & Solidarity Spotlight series, we’ll showcase one of these stories every day. Here’s today’s story.
Workers on the team behind World of Warcraft—one of the most popular video games in the world—voted to join the Communications Workers of America (CWA), creating the first wall-to-wall union at Activision Blizzard and the largest wall-to-wall union at a Microsoft-owned studio.
On Wednesday, a neutral arbitrator confirmed that a majority of staff had either signed a union authorization card or indicated via an online portal that they wanted union representation. The bargaining unit, World of Warcraft Gamemakers Guild-CWA (WoWGG-CWA), organized under the labor neutrality agreement forged in 2022 between CWA and Microsoft, which took effect upon the completion of the company’s acquisition of Activision Blizzard. Members work as designers, engineers, producers, artists, quality assurance testers and other game developers for the multiplayer role-playing game that was originally released in 2004.
“What we’ve accomplished at World of Warcraft is just the beginning,” said Eric Lanham, a test analyst and member of WoWGG-CWA. “My colleagues and I are embarking on a quest to secure better pay, benefits and job security through a strong union contract. We know that when workers have a protected voice, it’s a win-win for employee standards, the studio and World of Warcraft fans looking for the best gaming experience.…Like the legendary heroes of Azeroth, our union is forged in the fires of perseverance and resilience, and together, we will stand strong as the Alliance and the Horde to ensure a bright future for all.”